LoreMonkey
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Ask LoreMonkey about your campaign

  • Standard and up
  • Uses AI allowance

Ask a question

Open the Ask LoreMonkey tab, type your question and press Ask. Questions that work well:

  • “What did we promise the smith?”
  • “When did we last see Captain Orrin?”
  • “Which threads have we left hanging?”
  • “Who have we met that could turn up again?”
  • “What does my character know about the Ashen Court?”

An AI answers, so it can get things wrong. It answers only from your campaign’s records. When a fact comes from a session, it names that session. When the answer isn’t in your records, it says so instead of making something up.

What it knows

Ask draws on your campaign notes and on the sessions in memory. A session that hasn’t been added to memory isn’t there yet. If a recent session seems to be missing, open Settings → Memory and look for Not in memory yet. See After the game.

Old notes you imported and write-ups you fed it are part of memory too, so Ask can reach back years.

Conversations

Follow-up questions build on the earlier ones, so “and what did she want?” works. A conversation holds 10 questions; after that, press New conversation. Earlier conversations are kept in the list next to it.

Plans

Ask LoreMonkey is included from Standard up. Each question uses a little of your AI allowance. For a quick lookup that costs nothing, search the Compendium.

Next

Use the Compendium.